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Jun 23rd, 2012
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Evil={'your name here'} --Put name here and on line 4 press R for wings
if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
local RealPlayer = Player
do print('FE Compatibility code V2 by Mokiros')local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,..)CAS.Actions[j]=k and{Name=j,Function=k,Keys={..}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,..)for o,e in pairs(self[n].f)do e(..)end end;h.T=m;i.T=m;local p=Instance.new('RemoteEvent')p.Name='UserInput_Event'p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.cEnum.UserInputState.Begin;if r.bEnum.UserInputType.MouseButton1 then return h:T(s and'Button1Down'or'Button1Up')end;if r.bEnum.UserInputType.MouseButton2 then return h:T(s and'Button2Down'or'Button2Up')end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if ur.a then t.Function(t.Name,r.c,r)end end end;h:T(s and'KeyDown'or'KeyUp',r.a.Name:lower())i:T(s and'InputBegan'or'InputEnded',r,false)end end)p.Parent=NLS([[local a=script:WaitForChild('UserInput_Event')local b=owner:GetMouse()local c=game:GetService('UserInputService')local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService('RunService').Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]],script)local v=game;local w={__index=function(self,u)local x=rawget(self,'_RealService')if x then return typeof(x[u])'function'and function(o,..)return x[u](x,..)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,'_RealService')if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)'string'and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},'Players'),UserInputService=z(i,'UserInputService'),ContextActionService=z(CAS,'ContextActionService'),RunService=z({_btrs={},RenderStepped=v:GetService('RunService').Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},'RunService')}rawset(B.Players,'localPlayer',B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end