1 | 2 | 3 | 4 | 5 | 6 | 7 |
1 | File Menu |
2 | Quick Access Toolbar |
3 | Home Tab |
4 | Model Tab |
Part
has properties such as Position, Color, and Size which define where the part is located and how it appears.articles/game assets|game assets
. See the Game Explorer article for more details.Key/Shortcut | Action | Description |
---|---|---|
W | Forward | Move the camera forward. |
S | Back | Move the camera back. |
A | Left | Move the camera left. |
D | Right | Move the camera right. |
Q | Down | Move the camera down. |
E | Up | Move the camera up. |
Shift | Change camera speed | In combination with any movement key, changes the camera speed (camera speed can be customized within Studio settings). |
F | Focus | Focus the camera on a selected part. |
Right Mouse Button | Turn the camera | Hold and drag to freely move the camera view around. |
Middle Mouse Button | Pan the camera | Hold and drag to pan (slide) the camera. |
Mouse Scroll Wheel | Zoom in or out | Zoom the camera in or out. |
articles/game testing|playtesting
a game, all accessible from the Home and Test tabs. Click on the small arrow below the button to choose one of the three options.Action | Description |
---|---|
Play | Starts simulating the game, inserting your avatar at either the SpawnLocation or coordinates of 0, 0, 0. |
Play Here | Starts simulating the game, inserting your avatar at the current camera position. |
Run | Starts simulating the game but does not insert your avatar. The simulation begins at the current camera position and you can navigate around the game world using the Studio camera controls. |
Instance
inside of a place. It can be toggled from the View tab.Part
has properties such as Position, Material, and Size which define where the part is located and how it appears..rbxl
or .rbxlx
.